Scene 1. In a community house are confronted with two tiny screens, presenting children’s animation. Mama seats looking at them children time about 4 years – a young man also a daughter. She sat down them with pufach a normal television viewing, feeling that the tests are television shows. Children immediately wake up and deal with the check recognizing the effect cover with computer games. They learn how to work the operating imvu credits themes with quickly assimilate the guidelines of activity. Fun are colorful, fascinating and educational. However, like about 10 minutes, children begin to look around, swing on pufach and get winning, with the child go up the tracking. Something, however, lacks the noise. Kids are not fully satisfied and are looking for new, real, motor sensations.
Scene 2. The space is imvu credits broken down into a great place with a lots of people. Some of them use iPhones or laptops. Younger games by PSP and hear tune with MP3 players, next I stay writing this article practicing the pill. After circling the room about 8-year-old boy, zaglądający the screens of these way and trying to find codes and sport. Each hit recounts pleased his mother. Complementing their satisfaction with the good results of that specific test is the ability to show off an important one and get praise. That is her acceptance and laugh, but not only the cognitive curiosity pushed him to help exploration.
Great laptop and a small son with large needs
Universality, openness and usability of computers is a mark of present times. Clearly seen is also a fascination with the little production of that engineering also the virtual world. Multifunctional computers, electronic design, the exclusive humanity becomes modernity and reality. The sharing into the real life and also the virtual slowly blurred. Practicing the virtual world, network, global has become a quite frank and popular. This fact has entered their children’s rooms. They stay fully meets the requirements of teens? Is it sufficient to ensure the fit development on the broad? These instances show that it is not with recommend what it needs.
What is the expert advantage of computers, games, virtual rival, is usually a restriction in attaining social skills. The computer system is unrealistically reliable and predictable. Always work using the same principles, strictly comply with the principles, that reacts a similar path. In the real world contacts such purchase is unreachable. This face is useless, because it does not teach something important. On the contrary – shapes the dream of instruction, predictability, and pass the world the wishes of the personality. With actual and relationships is the opposite. Realists spouse or rivals are demanding, they have their own wishes and goals, often different from your wants. Their activities are surprising, often illogical, sometimes rude. They may not pursue the guidelines of „average play”, to try to cheat, held responsible for incompetence. These are awkward and trying knowledge, but real. Proper training is to prepare the child to deal in discussions with some other partners, much more demanding than a computer.
The personal computer is not at all a negative humor
Computer games, electronic devices offering entertainment, technical results for transmission are available, ready to go to our own every call. Your necessary and ask to elect what will happen – whether I will play a video game, hear music, and can send funny communication. In real life, someone to talk to or play a tough he must recommend this, attract and cheer him for this fun. Sometimes even persuade you that it is a better idea than the one he proposes. It teaches establish contact, negotiation, persuasion, beginning the tenets of understanding with assistance.
Computer perfectly knows the rules on the competition, never with disbelief „the way to help enjoy”, he knows all the guidelines and different. Strictly observe the rules in the game, behaving honestly, fairly counted places. In the entertainment earth with real partners you have to contend not just with the game itself, but also the lack of competence or integrity partner. That a tough knowledge, but need to learn how to deal with the uncertain and uncertain, which is risky.
All sports – real and exclusive – very absorb children engage emotionally, evoke strong feelings. While simply during tough with really partners you can observe the different answers on the similar situations. One result calls after dropping while the colleague advocates a replay. That as well gives the opportunity to notice the articulation of emotions (facial expressions, gestures, states), that shows them proper recognition. That capacity is the time frame for empathy and emotional sensitivity, so vital for accomplishment in relationships.